![]() ![]() And, when they do breach my defenses 99.999999% of them don't come back for a second attack because: A) I spanked the attacking army pretty hard, and, B) they didn't get any booty because I have goods (and supply) producing buildings that CAN'T BE PLUNDERED. Of those neighbors that manage to breach my defenses, they do so using troops from an era above mine. I pretty much stop 99.999999% of all attacks upon my city dead in their tracks. My current city defense is : +60% on attack and +407% on defense. ![]() Bottom line: it's tough to catch me with my pants down where supply producing buildings are concerned. Why? Because only an idiot would plunder a blacksmith. I use the blacksmiths as much as possible. Of those production buildings, 4 are from my era and 8 are blacksmiths. I have supply producing buildings, but only fire them up when a Daily Quest or Special Event quest calls for it. I get ALL my supplies from the buildings listed above. I get all my goods (126 per day from my current era at the time of this writing) from GB's and buildings that CAN'T BE PLUNDERED WHEN MOTIVATED. I have NO goods producing buildings in my city. The best defense against infamous plunderers like myself is, well, a good defense. Pfft! I've also noticed that some of the more clever victims will have decoy goods buildings that have "plunder me" written all over them so that all I get is 1 good when I take the bait. With those special production buildings that can be plundered and that produce one or more fp every 24 hrs, or 5-15 goods every 24 hrs, the victim of the attacks will usually change the production so that the next time I plunder, I only get 1 or two medals or guild power crowns. As an infamous plunderer of my world, I've discovered a slightly annoying trick that victims of my attacks incorporate as a way of giving me the middle finger after the 6th or 7th plunder. ![]()
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